
Cloth FX for Character Art
I love real-time simulation.
This is a demo for my tools that can handel complex rigging to animate dynamic bones in Maya, Houdini and Unreal.
This is an example of my role as Technical Director for cloth in the cinematic part of Alone In The Dark game.
The main challenge was to create a real-time cloth simulation based on dynamic bones that could be connected to real-time gameplay.
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